![]() ![]() This provides the opportunity for some skill, at least with respect to timing, as you try to drop your coins at just the right point to fulfil various goals. ![]() All manner of pins, rotating discs, breakable blocks, wormholes, magnets, lasers, and other wacky, dynamic items are in the way to impede and divert your coins' motion. Of course, it's unlikely they will have a clean drop to the bottom of the screen, where they eventually fall into one of five slots. You can have up to five coins in play at any one time. This you do by tapping anywhere on the screen - a coin falls from the top of at your finger's lateral position. You start each level with a set number of coins to drop down each vertical playfield. Mixing up elements of Japanese arcade ball-bearing dropping game Pachinko and PopCap's Peggle (the ultimate example of a game mixing skill and chance), Coin Drop's presentation, layered achievement structure, and general joie de vivre makes it a pure fun experience. It's often a lose-lose situation for the designer, which makes UK developer Full Fat's Coin Drop that bit more impressive. Success is simply accepted as our due while failure is written off as a problem with the game. This is fine for games in which you're happy to wager cold, hard cash, but the attitude makes it much harder to introduce elements of chance into video games, which are generally skill-based. Human psychology being what it is, we're happy to take credit for our good luck while cursing the gods when the dice roll against us.
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